Thursday 23 February 2023

Some students tend to play computer games rather than do sports. Why is this? What can be done to tackle the problem?

 In today's digital age, students have access to a vast array of technological gadgets that are making life easier for them. One of these gadgets is the computer, which has become a popular tool for entertainment, gaming, and communication. However, it has also become a hindrance to students' physical and mental health, especially when they choose to play computer games rather than participate in sports. This essay will discuss the reasons why some students tend to play computer games rather than engage in sports and suggest practical solutions to tackle the problem.

Firstly, computer games are more attractive to students than sports because they provide instant gratification, while sports require time and effort to master. Most computer games are designed to be addictive, and students can easily spend hours playing them without getting bored. Moreover, many computer games provide an escape from the reality of schoolwork and other stressors, offering a chance to experience a sense of achievement and adventure. On the other hand, sports require practice, dedication, and patience to see results. Students who choose to play computer games instead of engaging in sports may find it easier to experience instant gratification than in sports.

Secondly, computer games are more accessible to students than sports, especially in urban areas where access to sports facilities is limited. Computer games require only a computer and an internet connection, which most students have access to. In contrast, sports require a team, a coach, equipment, and a proper facility. Many students may find it challenging to access sports facilities and may not have the resources to participate in sports regularly.

To tackle the problem, schools and parents should encourage students to engage in sports and provide them with the resources and support they need. Firstly, schools can organize sports events and competitions, provide coaching and training, and promote sports as a way to improve physical and mental health. Students who are not interested in traditional sports like football or basketball can be encouraged to try new and unconventional sports like parkour, martial arts, or skateboarding, which may appeal to them more. Moreover, schools can provide incentives like scholarships or prizes to students who excel in sports, which may motivate them to participate more.

Secondly, parents can provide their children with the resources they need to engage in sports, such as sports equipment, transport, and access to sports facilities. Parents should also encourage their children to participate in sports and make it a family activity. Parents who lead an active lifestyle and participate in sports themselves are more likely to inspire their children to do the same. Moreover, parents can limit their children's screen time and encourage them to take regular breaks from computer games to engage in physical activities.

In conclusion, the problem of students choosing computer games over sports can be tackled by promoting and encouraging sports, providing resources and support, and limiting screen time. It is essential to promote a healthy and active lifestyle among students and make sports accessible and attractive to them. Sports provide numerous benefits to students, such as improved physical and mental health, social skills, and teamwork, and it is essential to instill the value of sports in them from an early age.

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